Guild Subscriptions

Guild Hosting

  • Active

Ventrilo Hosting

  • Get your guild connected with a Ventrilo server from Curse!

Twitter

Currently fetching twitter results...

Wowhead Search

Recruitment

  • Warrior
  • Paladin
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Shaman
  • Mage
  • Warlock
  • Druid

Guild Status

  • Dawning Nemesis
  • Stormrage (Up)
  • Level 25
  • 100 Members

    Guild Perks

  • Recent Guild Perk Mass Resurrection Level 25

Guild Rank

Progression

Dragon Soul
Dragon Soul
Dragon Soul
Firelands
Firelands
Firelands
Bastion of Twilight
Bastion of Twilight
Bastion of Twilight
Throne of the Four Winds
Throne of the Four Winds
Throne of the Four Winds
Blackwing Descent
Blackwing Descent
Blackwing Descent
Baradin Hold
Baradin Hold
Baradin Hold
Dragon Soul
Dragon Soul
Dragon Soul
Firelands (25)
Firelands (25)
Firelands (25)
Bastion of Twilight (25)
Bastion of Twilight (25)
Bastion of Twilight (25)
Throne of the Four Winds (25)
Throne of the Four Winds (25)
Throne of the Four Winds (25)
Blackwing Descent (25)
Blackwing Descent (25)
Blackwing Descent (25)
Baradin Hold (25)
Baradin Hold (25)
Baradin Hold (25)

DKP

Dawning Nemesis currently uses a time-based attendance system for awarding DKP.  What does that mean? It means the more you participate in raids, the more DKP you get, and the more DKP you will have available to better your chances at winning loot. 

Our Raid DKP is tracked using EQ-DKP Plus. The current standings may be found by using the DKP link at the top of this site. 

F.A.Q.

What is DKP?

Dragon kill points (usually abbreviated with the acronym DKP) designates a kind of currency which is earned by participating in endgame raids and spent by acquiring loot from endgame bosses. The term DKP is also frequently used to designate raid-level loot system in general. The most popular systems for endgame loot distribution are point-based.

How Does DKP work?

DKP can be complicated and has evolved over time into several different variations. Before getting into the exact details of the variations and different ways DKP is implemented you should have a firm grasp of the basic concept. The basic concept is that you are awarded points for participating in Raids with your guild. These points are then tracked by someone in the guild and used to help determine who gets future loot.

In general the player with the most available points will get the item that they want over another player that wants the same item. This means that if player 1 has 200 DKP and player 2 has 175 DKP and an item drops that they both want, player 1 gets it if they are willing to spend the DKP points on it. If it was 50 DKP points they would recieve the item and pay the 50 DKP. The next item that both players want would then go to player 2 as they would be the higher player at 175 DKP compared to player 1's new total of 150 DKP.

How do I earn DKP points?

Boss Kills – This is when points are awarded based on the boss that is defeated. This can be based on the difficulty of the boss, potential drops from the boss, or difficulty getting a group for the boss. This is often used for bosses that people do not like fighting, have poor drops, or are that players have grown bored with. Many times this is a bonus to the loot drop points that guilds use to encourage players to attend for all bosses.

Time Bonus - This is very often used by guilds when learning new instances or bosses. There are few other ways to earn points if you are not killing bosses or receiving loot, so this encourages guild members to attend and help learn the new instances or bosses. It is generally a preset point amount per hour equal to to normal DKP awards if fighting bosses.

Extra Bonuses - There are many other things that DN chooses to award bonus DKP for. We grant a bonus for first time kills of bosses,  extra DKP for defeating heroic mode bosses, or for showing up for gearing runs for new players.

Main Switching - If asked by an officer of the guild to switch your main to a character that benefits the guild, you will retain 100% of your current DKP. If you choose to change your main on your own, you will loose 50% of your current DKP.

Why do we need DKP?

DKP is in place to, over time, make things fair for all players in a raiding guild. It has several goals that most games do not address in their loot system. If a system was built in-game to address the perceived loot issues then DKP would probably not be needed. The issues it tries to address and the general goals of the system are as follows.

DKP Goals

  • Effort equals reward. A long time player should have a better chance to get an item they want than a first time raider
  • Must be fair and unbiased for all players
  • Strengthen those that will further help the guild. To do this you must reward players that participate and help the guild over time become stronger, thereby helping the guild become stronger 
  • To promote participation in raids. Even if the raid does not have an item that you need, you will gain points that can be used in future raids to get items you need
  • Be an easy system to manage
  • No results were found.